Used a model from Daz3d for base of character. Designed and sculpted character details and motorcycle inside Zbrush. Textured models and assets inside Adobe Substance Painter. Built scene inside of Unreal Engine 5 using kitbash assets for the environment and Unreal Engine plugins for the ground and wet spots. Exported a render from Unreal Engine 5 into Photoshop to make final illustration.
Designed and modeled E-cig and its charger port inside Autodesk Fusion 360. Modeled the product’s inner details inside of Autodesk 3dsMax. Textured objects using Adobe Substance Painter. Rendered camera animations inside Vray and cut the video together inside Adobe After Effects.
Worked with production designers and art directors at Lightstorm Entertainment to help build out and previs various environments, costumes and props for the Avatar Movie Sequels using Maya and Weta’s proprietary engine.
Designed and modeled each piece of the castle inside 3dsMax and built out the base scene. Created textures using Adobe Substance Painter and tileable maps to apply on to the castle structures. Imported into Unreal Engine 5 to build landscape and environment.
Designed hallway layout in Autodesk 3dsMax. Modeled details inside Autodesk Fusion360. Lit scene and rendered display images inside Vray. Exported scene into Unreal Engine 5 for scene building.
Designed and modeled keyboard inside Autodesk Fusion 360. Modeled the product’s box inside of Autodesk 3dsMax. Textured assets inside Adobe Substance Painter. Rendered camera animations for product display inside Vray. Cut the video together inside Adobe After Effects.