The idea was to create a magnificent and a spooky folly structure in an open and wide landscape. The building was started but never finished. The concept development included doing sketches, refining them in blender where the model was built. Substance Painter was used in order to texture the structure. It was placed inside the Unreal Engine 5 where the environment and the sequence was composed. Unreal Engine, utilizing numerous plug-ins and Quixel Assets, enabled quick visualization of mood, landscape and cinematic shots.